How much does Rust's bounds checking actually cost?

Rust prevents out-of-bounds memory accesses and buffer overruns via runtime bounds checks - what’s the cost of those bounds checks for a real-world, production application?

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Hasnain says:

“At the end of the day, it seems like at least for this kind of large-scale, complex application, the cost of pervasive runtime bounds checking is negligible. It’s tough to say precisely why this is, but my intuition is that CPU branch prediction is simply good enough in practice that the cost of the extra couple of instructions and a branch effectively ends up being zero - and compilers like LLVM are good enough at local optimizations to optimize most bounds checks away entirely. Not to mention, it’s likely that quite a few (if not the majority) of the bounds checks we removed are actually necessary, in that they’re validating some kind of user input or other edge conditions where we want to panic on an out of bounds access.”

Posted on 2022-12-01T02:42:23+0000