A video game studio moved to a four-day workweek. It ‘saved us,’ employees say.
After a months-long test period, workers voted nearly unanimously in favor of the change.
Hasnain says:
“By the time the test wound down, numerous members of the “Shipbreaker” team concurred: The four-day workweek was more than just a success.
“Our team was under huge pressure and on the verge of burnout due to the nature of working from home during a critical period of production, with the added stress of covid on top of that,” said Klyne. “When the trial was over, it was obvious the four-day workweek saved us. I don’t think we could have got to where we are today without it.””