In Defense of Hard Counters in Real Time Strategy Games
This article is supported by my Patreon. If you like what you see, please consider contributing. I feel like hard counters get a bad rap in RTS games. There are a lot of arguments out there both fo…
Hasnain says:
Great read with an in depth analysis of RTS game design
“In my experience, weirdly, games with a lot of hard counters tend to (when the game is reasonably well balanced, anyway) average out into combat scenarios where the hard counter relationships smooth out the gameplay. If you have tanks, units that are good against tanks, air and units that are good against air, and infantry and units that are good against infantry, you don’t have a series of “Rock, Paper, Scissors” binary deletion interactions, but a dance of players trying to find good angles of attack and trying to preserve their units in order to deter or destroy or drive off pieces of the enemy army.”
Posted on 2021-07-28T07:14:26+0000