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Building a Distributed Turn-Based Game System in Elixir

Running Elixir on Fly.io let me easily create a globally distributed, privately networked, clustered, multi-player game server! Here's how.

Click to view the original at fly.io

Hasnain says:

Bookmarking for future investigation of the code itself so I can contrast it with my own implementation of something similar.

“I've worked with enough companies and teams to imagine several different approaches to build a system like this. Those approaches would all require large multi-disciplinary teams like a front-end JS team, a backend team, a DevOps team, and more. In contrast, I set out to do this by myself, in my spare time, and with a whole lot of "life" happening too.”

Posted on 2021-05-02T07:03:39+0000