Building a Distributed Turn-Based Game System in Elixir
Running Elixir on Fly.io let me easily create a globally distributed, privately networked, clustered, multi-player game server! Here's how.
Hasnain says:
Bookmarking for future investigation of the code itself so I can contrast it with my own implementation of something similar.
“I've worked with enough companies and teams to imagine several different approaches to build a system like this. Those approaches would all require large multi-disciplinary teams like a front-end JS team, a backend team, a DevOps team, and more. In contrast, I set out to do this by myself, in my spare time, and with a whole lot of "life" happening too.”
Posted on 2021-05-02T07:03:39+0000