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Rooms and Mazes: A Procedural Dungeon Generator – journal.stuffwithstuff.com

Rooms and Mazes: A Procedural Dungeon Generator ↩ ↪ December 21, 2014 code dart game-dev roguelike Several months ago I promised a follow-up to my previous blog post about turn-based game loops in my roguelike. Then I got completely sidetracked by self-publishing my book, Game Programming Patter...

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Hasnain says:

Bookmarking for later re-reading.

"One of my earliest memories of computing is a maze generator running on my family’s Apple IIe. It filled the screen with a grid of green squares, then incrementally cut holes in the walls. Eventually, every square of the grid was connected and the screen was filled with a complete, perfect maze.

My little home computer could create something that had deep structure—every square of the maze could be reached from any other—and yet it seemed to be chaotic—it carved at random and every maze was different. This was enough to blow my ten-year-old mind. It still kind of does today."

Posted on 2021-01-01T20:49:00+0000