Level Design Patterns in 2D Games
This post discusses six common level design patterns present in 2D videogames that we found from analyzing over thirty 2D games.
Hasnain says:
The author, a PhD student at NYU studying game design, goes into a lot of exciting patterns and shows how they contribute towards both engaging and entertaining gameplay.
Bookmarking for future use.
"Ultimately, level design patterns have always been used in games. Having guidelines on how to improve the player experience is a very valuable tool. A formal taxonomy facilitates wider dissemination of these concepts, stimulating expansion and contribution, helping improve level design practices."
Posted on 2019-06-16T00:11:03+0000