My RustConf 2018 Closing Keynote
I promised two things when I did the closing keynote at RustConf 2018:
This was a great read on programming, system design, games, C++, and Rust. it's a companion / rough notes for a video of the RustConf 2018 closing talk (which I didn't watch yet)
"I had multiple purposes with this talk:
* To walk through the design of a medium-scale rust project for those with only experience in small-scale ones.
* To show some examples of traps people might fall in that cause them to “fight the borrow checker”, and to help make more concrete how to move past this phase, at least in part.
* To show how awesome data-oriented programming is and how well of a fit it is for games and for Rust
* To show how patterns in game dev that appeared long before Rust, when applied to Rust, still seem to be a good fit."