Crash Bandicoot: An oral history
A deep look back at PlayStation’s blockbuster 1996 platformer, as told by those who were there.
Hasnain says:
This was an amazing read.
"The game we designed for ourselves we called "Sonic's Ass," because it was turning Sonic into the screen, in which case you'd be looking a lot at his ass. "
Posted on 2018-04-01T03:43:45+0000