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Classic Tools Retrospective: Tim Sweeney on the first version of the Unreal Editor

Tim Sweeney talks to David Lightbown about UnrealEd, one of the most popular level editors in the games industry, which was used to build levels for Unreal, Deus Ex, Gears of War, BioShock, Rainbow Six, Splinter Cell, and Mass Effect, and many, many more.

Click to view the original at gamasutra.com

Hasnain says:

This was a great read on gaming, and the importance of building software tooling.

"Look at all these internal engines... for example, Frostbite has more advanced rendering features than we have and they're producing prettier pixels than we are in a lot of cases, but Unreal developers can produce content much more productively, maybe 30 to 50 percent more productively, which means that a team half the size can produce a game that's just as good. They can iterate on it more, and polish it more than they could with these less polished toolsets. So, everybody should really make a conscientious decision to either fully invest in producing awesome tools for internal use, or not."

Posted on 2018-01-10T08:59:46+0000