IRDC US 2015 - Brian Bucklew, Data-Driven Engines of Qud and Sproggiwood
"Brian will discuss some of the interesting design decisions he made during the development of both Caves of Qud and his latest game, Sproggiwood." ---------...
Hasnain says:
Bookmarking for future reference.
A great video on entity component systems, data driven design, and why composition > inheritance.
Posted on 2017-06-13T03:21:51+0000