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IRDC US 2015 - Brian Bucklew, Data-Driven Engines of Qud and Sproggiwood

"Brian will discuss some of the interesting design decisions he made during the development of both Caves of Qud and his latest game, Sproggiwood." ---------...

Click to view the original at youtube.com

Hasnain says:

Bookmarking for future reference.

A great video on entity component systems, data driven design, and why composition > inheritance.

Posted on 2017-06-13T03:21:51+0000