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Artificial Intelligence and Games – A Springer Textbook | By Georgios N. Yannakakis and Julian Togelius

Welcome to the Artificial Intelligence and Games book. This book aims to be the first comprehensive textbook on the application and use of artificial intelligence (AI) in, and for, games. Our hope is that the book will be used by educators and students of graduate or advanced undergraduate courses o...

Click to view the original at gameaibook.org