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VR is the opposite of cinema « Ken’s Blog

I was on a panel this evening about the future evolution of VR. At one point I made the argument that people who try to “make their film in VR” are getting it very wrong. In fact, I argued, VR is essentially the very opposite of cinema.

Click to view the original at blog.kenperlin.com

Hasnain says:

A gem from the HN comments: "For a long time, game developers struggled with how to tell a story while not locking the player into a track ride. A movie is a story. A good game today is a place you visit. VR track rides are somewhere in between."

Posted on 2016-04-16T05:51:24+0000