The original indie dev: How one man made 22 games in 22 years, mostly from his basement
Jeff Vogel has created a prolific, independent game development success story without leaving his house. He tells us how it's done.
Hasnain says:
This is engrossing.
"It’s not good design, from a contemporary game design perspective, which is why I think that contemporary game design is actually kind of bad. I think a lot of game designers are so tight-assed and want everything to be so balanced and so super under control — I think that’s a bad instinct. We’re making games. We should allow them to go crazy sometimes."
Posted on 2015-02-18T17:12:42+0000