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The original indie dev: How one man made 22 games in 22 years, mostly from his basement

Jeff Vogel has created a prolific, independent game development success story without leaving his house. He tells us how it's done.

Click to view the original at venturebeat.com

Hasnain says:

This is engrossing.

"It’s not good design, from a contemporary game design perspective, which is why I think that contemporary game design is actually kind of bad. I think a lot of game designers are so tight-assed and want everything to be so balanced and so super under control — I think that’s a bad instinct. We’re making games. We should allow them to go crazy sometimes."

Posted on 2015-02-18T17:12:42+0000