From 60 Frames per Second to 500 in Haskell | Keera Studios

Haskell is fast, easy to parallelize and to optimize. In this post we explain how we increased a game's speed by 700% and reduced memory consumption to 3MB.

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Hasnain says:

Kinda disappointing that it's just a breakout clone, but it's impressive that they managed to get it working and performant in Haskell.

Posted on 2014-10-16T16:43:07+0000